My inspiration was my love for video games. I love video games and I thought that this is my first hackathon and I do not have much knowledge on coding. I decided to make a game therefore. I wanted to make my code solo because I wanted my ideas and knowledge to be shown and I was willing to put my best effort for it.
What it does
It is a game where the enemy spacecraft tries to dodge your bullets and move toward you as you shoot at it. If it is able to dodge your bullets, it rams into you and game over.
How we built it
I built it using pygame through pycharm. After learning the basics of pygame, I was able to implement it in my code.
Challenges we ran into
A lot of trouble with the code. There were a lot of variables and the algorithm for the game took time to take. Many parts of the code required me to get help from online as I did not know much syntax. I
Accomplishments that we're proud of
My first real code. I do not have much coding experience and I learned pygame 2 days ago. I am proud that I was able to come up with something that is a basic game. I am happy that I was able to get the code to work.
What we learned
I learned how to work with pygame and pycharm. I learned how to make simple animations on python and make a video game. I learned commands on how to display, move objects, add pictures, colors, backgrounds, and create animations. I plan to fully increase my knowledge on pygame in the future and come back strong. I also learned how to manage my time.
What's next for Space Pygame
I plan to make the enemy shoot as well and make the game more interesting in terms of gameplay. I was just about to get it to work, but due to time I was not able to finish. With more practice and time, I will be able to think of algorithms faster and implement them quicker.
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