Space O2 is a game where you plan plants on other planets. All because the lack of awereness of enviorment. VR Games only look like tech demos. They aren't addictive enough for the player to be feasible.
What it does
It's the first Incremental VR game. The gameplay is minimalistic and you only need to play it for seconds, being able to leave it on idle mode as if it was "playing for you".
How I built it
I used the Merge VR headset, Controller and API to create the experience.
Challenges I ran into
Lack of time because of inefficient distribution of tasks.
Accomplishments that I'm proud of
VR is the most immersive and accesible tool we have right now, and raising awareness about pollution and
What I learned
While going solo has its advantages on small hackhaton projects, feedback will always be a must.
What's next for Space O2
It's an endless game, so customization is easy to create and implement.