Wanting to build an FPS VR game.
What it does
Provides ultra fun experience to all players, taking older folks back to their childhood and showing younger ones the beauty of classic arcade types!
How we built it
Unity as the game engine Android for the platform socket.io for multiplayer c# for client side code
Challenges we ran into
We coded our own custom backend in Node.js to allow multiplayer ability in the game. It was difficult to use web sockets in the C# code to transfer game data to other players. Also, it was a challange to sync all things from player movement to shooting lazers to map data all at the same time.
Accomplishments that we're proud of
Were able to make the game multiplayer with a custom backend
What we learned
What's next for Space InVRders
Add other game modes, more kinds of ships, store highscores