Inspiration

We were inspired by tactical and strategical games, and chose to make a spaceship-building game with a chance for mutation.

What it does

How we built it

We built it using Processing, which is essentially a convenience library on top of Java for GUI and drawing. Most of the game is built in pure Java, which is typically avoided for making games due to the challenge.

Challenges we ran into

Because we wrote entirety of the code ourselves, we had to work on our own collision detection, GUI, GameObject, etc.

Accomplishments that we're proud of

Writing code almost entirely in Pure Java.

What we learned

Good idea to use a game engine and be more organized.

What's next for Space Crafting

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