Inspiration
We were inspired by tactical and strategical games, and chose to make a spaceship-building game with a chance for mutation.
What it does
How we built it
We built it using Processing, which is essentially a convenience library on top of Java for GUI and drawing. Most of the game is built in pure Java, which is typically avoided for making games due to the challenge.
Challenges we ran into
Because we wrote entirety of the code ourselves, we had to work on our own collision detection, GUI, GameObject, etc.
Accomplishments that we're proud of
Writing code almost entirely in Pure Java.
What we learned
Good idea to use a game engine and be more organized.
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