Inspiration
Video games and developing on limited software and learning optimization
What it does
Space shooter video game running natively on a PS1
How we built it
C, makefile, and pcsx-redux, Python
Challenges we ran into
Working with a PSX environment for the first time and memory management
Accomplishments that we're proud of
The game runs on a PS1
What we learned
C, Python, Git, memory management, PSX dev tools
What's next for us
making a better game on limited hardware and lots of sleep :-)

