Inspiration

Video games and developing on limited software and learning optimization

What it does

Space shooter video game running natively on a PS1

How we built it

C, makefile, and pcsx-redux, Python

Challenges we ran into

Working with a PSX environment for the first time and memory management

Accomplishments that we're proud of

The game runs on a PS1

What we learned

C, Python, Git, memory management, PSX dev tools

What's next for us

making a better game on limited hardware and lots of sleep :-)

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