Inspiration: The Commodore 64 style of game creation as well as modern sci fi comedy shows such as The Orville and Futurama.
What it does: It either takes you through a linear storytelling environment where the player can impact what happens in the story, or it can be a battle mode to get them used to combat.
How we built it: Too many if-statements, but in all seriousness we divvied up the work solidly between 2 people and ensured that the work they received was fitting to their expertise in the field.
Challenges we ran into: The main challenge we had was ensuring that our input devices worked correctly, which we were only able to fix a few minutes before submission.
Accomplishments that we're proud of: We are proud of the story that we tell, it is quick, funny, and heartwarming all at the same time.
What we learned: A big thing that we learned was the ability to incorporate the storyboarding process with coding to create a fun, interactive tale.
What's next for Space Cop 7: Return of the Fraudulent Monetary Gains? Most likely Space Cop 8: Return of the Return of the Fraudulent Monetary Gains.
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