TRACK ONE
Inspiration
This is me and my teammates first time doing a hackathon so we though to try something new for both of us. After deciding to pick the first track, we though to already existing games that fit the criteria. We though to games like Pokémon Go and Pikmin Bloom in terms of application for a real-world element and gameplay design.
What it does
Space Conquerors is a game that uses your real-world location and implements it on a copy of Earth. From there you can wonder around and conquer a variety of planets to get in game currency. While conquering planets, other people can contest and assault the planet you are also gunning for. This adds difficulty, skill, and strategy while you try to become number one. The more planets you conquer, the more coins you will get, and you will end up being placed higher on the bounty board.
How we built it
We built it using Virtual Studio Code implementing both html and JavaScript into our code.
Challenges we ran into
A challenge we ran into was when trying to implement or change an element of our game, it would sometimes affect many lines of code making it difficult to backtrack to previous lines and changes. Our group had to communicate and work together to find out what needed to be changed and fixed. We also were only using one html file which made it easy to send back and forth to one another but a problem it created was the code became increasingly more difficult to track and understand the further we went into design.
Accomplishments that we're proud of
Me and my teammate have never made a game before so getting a relatively well working final product was quite the challenge. We are also newer to coding so there were many things we had to learn along the way.
What we learned
Me and my teammate are only Freshman with not a ton of coding background so learning new things while coding was quite common. We also learned throughout how to better communicate and get what we were trying to commune across. Things like using proper verbiage and explaining what different lines did and what they were supposed to do became wither new skill or more refined by the end of the project.
What's next for Space Conquerors
Realistically, what's next for Space Conquerors is some fleshing out, visual overhaul, and then more large-scale finishing. First more planets and variety will need to be added but then we would lead to new features, more options later game, along with implementing ways to directly battle other players will just be a start to what's next for Space Conquerors.