Inspiration
Space simulations are usually polite. Clean orbits. Predictable motion. Educational vibes.
That bored us.
Space, But Unhinged was born from one question:
What if the solar system stopped behaving?
What if gravity went rogue, orbits glitched, planets rebelled, and physics became a suggestion instead of a rule?
This project is our controlled chaos experiment — equal parts science, art, and reckless curiosity.
What it does
Space, But Unhinged is an interactive, real-time 3D solar system simulation that lets users break reality on demand.
Features
- Fully rendered 3D planets with continuous motion
- Toggleable orbits and camera modes (free / follow)
- Interactive planet selection with contextual info
- Chaos Modes that intentionally destabilize the system:
- Erratic rotations
- Orbital drift
- Asteroid injections
- Time distortion
- Erratic rotations
It’s not accurate space.
It’s expressive space.
How we built it
- HTML5
- CSS
- JavaScript
- Geometry & orbital math
- Countless animations
- Vibe-coding
Build → tweak → break → repeat.
Challenges we ran into
- Programming realistic-looking orbits without overengineering
- Layering multiple animations cleanly
- Keeping everything smooth without React (by choice)
Chaos is easy. Controlled chaos is not.
Accomplishments that we're proud of
- The visuals turned out cleaner than expected
- Motion feels alive instead of scripted
- It looks good even when everything breaks ;)
What we learned
- Orbital math gets ugly fast
- Animation timing matters more than formulas
- You don’t need heavy frameworks to build expressive visuals
What's next for Space, But Unhinged
More chaos.
More instability.
More ways to break space on purpose.
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