Inspiration

Space simulations are usually polite. Clean orbits. Predictable motion. Educational vibes.
That bored us.

Space, But Unhinged was born from one question:
What if the solar system stopped behaving?

What if gravity went rogue, orbits glitched, planets rebelled, and physics became a suggestion instead of a rule?

This project is our controlled chaos experiment — equal parts science, art, and reckless curiosity.


What it does

Space, But Unhinged is an interactive, real-time 3D solar system simulation that lets users break reality on demand.

Features

  • Fully rendered 3D planets with continuous motion
  • Toggleable orbits and camera modes (free / follow)
  • Interactive planet selection with contextual info
  • Chaos Modes that intentionally destabilize the system:
    • Erratic rotations
    • Orbital drift
    • Asteroid injections
    • Time distortion

It’s not accurate space.
It’s expressive space.


How we built it

  • HTML5
  • CSS
  • JavaScript
  • Geometry & orbital math
  • Countless animations
  • Vibe-coding

Build → tweak → break → repeat.


Challenges we ran into

  • Programming realistic-looking orbits without overengineering
  • Layering multiple animations cleanly
  • Keeping everything smooth without React (by choice)

Chaos is easy. Controlled chaos is not.


Accomplishments that we're proud of

  • The visuals turned out cleaner than expected
  • Motion feels alive instead of scripted
  • It looks good even when everything breaks ;)

What we learned

  • Orbital math gets ugly fast
  • Animation timing matters more than formulas
  • You don’t need heavy frameworks to build expressive visuals

What's next for Space, But Unhinged

More chaos.
More instability.
More ways to break space on purpose.

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