Inspiration

People are not having fun in the workplace while taking breaks. This makes it so you can be somewhere else without actually being there.

What it does

You are in space and there are various obstacles coming in your direction that you can choose to either shoot or dodge. This is done while standing and requries quick thinking to so it refreshes your brain

How we built it

With Unity

Challenges we ran into

There was too much tilt which made it very trippy We could not get VR tilt input so it is not fully movement based

Accomplishments that we're proud of

The game worked in VR

What we learned

How to make games in Unity for VR

What's next for Space Break

We are planing on making it so that all the movements are done with vr not a controller. This makes it so the user has to move around a lot more.

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