Inspiration
People are not having fun in the workplace while taking breaks. This makes it so you can be somewhere else without actually being there.
What it does
You are in space and there are various obstacles coming in your direction that you can choose to either shoot or dodge. This is done while standing and requries quick thinking to so it refreshes your brain
How we built it
With Unity
Challenges we ran into
There was too much tilt which made it very trippy We could not get VR tilt input so it is not fully movement based
Accomplishments that we're proud of
The game worked in VR
What we learned
How to make games in Unity for VR
What's next for Space Break
We are planing on making it so that all the movements are done with vr not a controller. This makes it so the user has to move around a lot more.
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