Why I Did It
Soylent is a running inside joke for me. So, I decided to use it within my game.
Functions of the Project
You bowl a ball and hit the bottles of soylent.
The Ingredients of the Creation
Unity and Oculus Rift and some C#.
Challenges
Setting up Oculus Rift: there was an error with file locations. Learning Unity: first time using it in a three-dimensional environment. Using Oculus: first time working with virtual reality in a project. Rendering a customized surface for the Soylent model. Manipulating the physics of the models.
Accomplishments that I'm proud of
Learning about Unity and virtual reality.
What I learned
How to better Unity/Oculus.
What's next for Soy Bowl
More detailed graphics with an aesthetic, a greater detailed physics integration. Integration of its common features in order to create another game.
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