Inspiration

I my goal was to create a VR experience in which the viewer's only input device is their head. No hands on the keyboard, no mouse, no LeapMotion. What input data can we gain from the head on Gear VR? Orientation/rotation... as well as sound volume & pitch from the head.

How it works

The viewer moves forward in the world by leaning forward, leans back to reverse, and tilts left or right to go left or right. We then sample their microphone's decibel level to know how loud of a sound they're making with their mouth, and use this to control how much we deform polygons of the work infront of them.

Challenges I ran into

Soundbox demands a very quiet environment.

Built With

Share this project:

Updates