Main character spawns into map(village). This village consists of a small town/large tree. The dialogues of the quests will be AI generated.
- For the town version of the game, it will be a in a Pokemon Red/Blue format where the MC explores the town. While exploring the town, the MC with encounter side quests relating to mental health issues (e.g., homeless man struggling from drug abuse due to some mental health issue) which will hint towards the “final boss” of the game, society. However, the main quests will be within the houses of the village. Each house will be dedicated towards a different mental health issues and disabilities like depression and anxiety. The goal in these houses would be to comfort the residents of these “mental issue” houses and try a “solve” their issue. Once completing all the missions, the MC will be directed towards the boss fight with society whether it be through a confrontation with an angry governments or the MC taking the matter to their own hands and rebelling against the government with an end goal of bettering society via shining a light on mental health. Possibly for gameplay purposes, the people you help along the way through side-quests can help during the endgame.
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