Inspiration

What if we only updated the screen randomly? Ooh, and what if you could only tell distance?

What it does

Updates the screen pixels randomly, and only gives you distance as a brightness. The more noise you (or the monsters) make, the more pixels get updated (you can see better), but monsters are much more likely to notice you. Note that the 'v' key was mapped to a grunt, which is a good way to make on-demand noise.

In the multiplayer mode, which chocolate-doom supports, this dynamic is continued, except it is other players rather than monsters who will be able to see you when you make noises.

How I built it

Hacked at the chocolate-doom engine

Challenges I ran into

Lighting for different types of game entities was handled differently, and they all had to be made uniform. Additionally, the screen is color-indexed, so logic behind the doom color indexes had to be painstakingly worked out.

Accomplishments that I'm proud of

It works!

What I learned

Bats have it rough

What's next for sonicDoom

Total abandonment.

Built With

  • c
  • chocolate-doom
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