Inspiration

Inspired from friends & family who suffer from common addictions.

What it does

This project simulates various addictive behaviors, allowing users to make choices related to food, gambling, and gaming. It aims to educate players about the consequences of addictive habits.

How we built it

The game consists of multiple simulations, each focusing on a different type of addiction. Players can choose from:

Food Addiction: Make decisions about meals, balancing between healthy and unhealthy options while managing a budget and total calorie intake.

Gambling Addiction: Guess numbers to win or lose money, learning about the risks associated with gambling.

Screen Addiction: Choose activities throughout the day, observing how different choices affect dopamine levels and overall lifestyle.

Substance Addiction: Face a choice between being productive or using substances, and over time, substance use takes a toll on their health.

As players progress, they receive feedback on their choices, encouraging them to reflect on their habits.

Challenges we ran into

Scope Limitation: Due to time constraints, we focused on a few types of addictions, which may limit the game.

User Engagement: Creating a balance between educational content and engaging gameplay was challenging, as we wanted to maintain interest while giving a important message about the type of addiction.

Topic: Finding a topic that combined innovation, education, and life changing impact was a bit challenging, especially since we were limited to using raw Python. As beginners, we thought the topic we landed on is a good fit, even if it might not be the most advanced option.

Accomplishments that we're proud of

We are proud to say we finished the project with limited technology. We were able to improvise and come up with a solution to work on a topic that used python only with no apis and no external libraries because we are beginners and new at python.

What we learned

We were able to learn more about the python language, and how to utilize it's standard libraries, such as import time and random. We also learned about for loops in lists.

What's next for Solving Addictions

We aim to add more to the future for solving addictions and may even move to try to help world wide problems and find solutions for them like climate change.

Built With

Share this project:

Updates