Get inspire from mentor Larson to choose unity, and finally choose Sokoban.
What it does
Basically like the classical sokoban
And I build it into 3D version with unity.
Using WSADQE: W - forward S - backward A - left D - right Q - upward E - downward
How I built it
Learn Unity and C# first. Used some free model from Unity market.
Challenges I ran into
Understanding the detail of c# and Unity. Like the array operation in c# is different with Java and C++.
Also have trouble with Canvas, UI, Physical engine, render size in Unity. But finally find solutions for each problem.
Accomplishments that I'm proud of
Build this game without any experience in C# and Unity and game development in 24 hours. Learning lots of new things and start the first step of C# develpment.
What I learned