Inspiration

We took inspiration from many games and ideas we both built upon while talking about this project some of the games that inspired us were shooter horde games like COD zombies and Doom.

What it does

Our game is a fun run and gun shooter that is a good game to sit down and play when board or looking for a challenge.

How we built it

We built Soda Street in Unreal Engine 5.2 using the blueprint code system as well as using blender and past work to help further the speed and quality that this project was built on.

Challenges we ran into

One of the most difficult challenge we ran into was make enemy AI follow and attack the player as well as making sure that the banana gun bullet would damage the enemy's

Accomplishments that we're proud of

We are proud that we could be apart of this competition and how it has furthered our under standing of the code we use to make Soda Street. We are also proud of how well we made this 3d game turn out

What we learned.

We learned how to make Nav mesh bounds to help the enemy AI move around as well as adding projectile weapons for the first time.

What's next for Soda Street

We plan on continuing the project and make more maps and enemies as well as more weapons and increasing the overall quality.

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