As technology grows more complex, the ways users are given to interact with the internet and software has grown more elaborate as well.

Our goal was to provide a minimalistic interface for browsing through social data while also maintaining a sense of depth. Social interactions form a rich and vast portion of the internet, and we wanted this experience to reflect the connectedness and span of human communication.

What it does

SocialSphere provides users the ability to experience social content from Twitter in a new and relaxing way. By using VR, you can look in a full 360 degrees to view Tweets, which refresh their content as soon as you look too far away from them. In this way, the sphere is a constantly refreshing source of Tweets that allow you to get to new information by simply moving your head back and forth.

All you need to do to is look around. Tweets expand when viewed, and you can navigate to a new search term by looking at relevant hashtags and words. The experience is completely hands-free, and hopes to make users feel fully immersed.

How we built it

Built in Unity with C#, with use of Twitter REST API.

Challenges we ran into

We initially had difficulty pulling tweets from the Twitter API. Additionally, we had to try 5 different machines before we were able to successfully pair the Oculus.

Accomplishments that we're proud of

Creating an experience that numerous other hackers described as 'relaxing'

What we learned

How easy it is to fall down a rabbit hole of connected social information

What's next for SocialSphere

Twitter is far from the only social site that can be displayed in a SocialSphere. Tumblr, Facebook, Reddit; this is only the beginning of how VR can be used to visualize and interact with social surroundings

Built With

Share this project: