Inspiration

I wished to develop an application that could simulate forces moving objects along paths in a virtual environment toward predetermined goals. The main idea behind this application would be to observe how objects behave in a realistic environment governed by physical laws, playing around with possibilities. With such a foundation, the hope is that such a simulator could be used to inform virtual experiments.

What it does

The application simulates using known physics to emulate the behavior of 3D virtual objects according to forces that move them along specific paths towards target destinations. Making use of pathfinding forces and techniques, the application allows one to calculate this force needed to avoiding local minima. These considerations create breathtaking visualizations that inspire awe on users and researchers alike.

How we built it

Much of the application infrastructure was built using the Unity game engine, with most of the code and primary components written using C# as the development language.

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