Inspiration

Our love for creating games made us want to try to make something fitting the theme of a game show.

What it does

The game has five mini-games presented in a The Price is Right-style game show, hosted by an animated character named Bestudo (who resembles a certain well-known terrapin). The five mini-games each present the player with information about a particular house, and the player must attempt to guess a numerical value for another data point. The mini-games include guessing the house price (both directly and in a "One Off"-style mini-game), the property taxes, the year it was constructed, and the number of bedrooms and bathrooms.

How we built it

We used the Unity game engine for the 3D environment with the C# language for scripting. We obtained the real estate data from Zillow. We rigged and animated the character Bestudo using Mixamo.

Challenges we ran into

We had initially wanted to be able to obtain all the information about houses on-the-fly via APIs to allow for a more unique experience each time the game is played. Unfortunately, we discovered that there are few of such APIs, and none of the ones we did find would provide the information we were looking for. After discussing this with representatives from the CoStar Group, we settled on obtaining the data ahead of time manually to keep this project within scope.

Accomplishments that we're proud of

We are proud that were were able to create a polished, easy-to-use game in a very short amount of time.

What we learned

We learned how to create a dynamic dialogue system for characters to speak through

What's next for So You Want to be a Realtor

Future improvements for So You Want to be a Realtor can include dynamic fetching of real estate data from the internet (if an appropriate API can be found), the addition of multiplayer, voice acting for Bestudo, as well as a variety of additional mini-games.

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