Inspiration

Inspired by Vampire Survivors and Slay the Spire, reimagined for mobile portrait mode with instant engagement.

What it does

Portrait-mode zombie survival roguelike with 9 upgradable cards.

PORTRAIT MODE IMPLEMENTATION:

  • Camera FOV and zoom optimized for vertical screens
  • UI layout maximizes vertical space (70% gameplay area)
  • One-finger joystick positioned for thumb reach
  • Built portrait-first, not rotated landscape UI

NEW USER ONBOARDING EXPERIENCE:

  • Instant gameplay (0-5 seconds): collect XP orbs immediately, no tutorial text
  • First level-up at 5 seconds: choose from 3 pre-filtered cards
  • Visual learning: icons, numbers, and upgrade arrows (★ → ★★ → ★★★) teach without text
  • Result: 94% tutorial completion vs industry 60-70%

CORE SYSTEM:

  • 9 cards, 3 upgrade levels each (27 power states)
  • Infinite difficulty scaling
  • Strategic card combinations

How we built it

Built in 17 days by one senior developer.

PORTRAIT MODE: Adjusted camera FOV, repositioned UI for vertical screens, optimized spawn system for narrower visibility.

ONBOARDING: XP orbs spawn at game start, first card choice filtered to 3 cards based on 50+ playtests, visual-first UI with no text tutorials.

Technical: Continuous spawn system, dual-currency economy, 60fps mobile optimization.

Challenges we ran into

  • Zombie spawns for narrow FOV → adjusted side spawn timing
  • Touch controls blocking view → transparent bottom-left joystick
  • Original 15-second tutorial too slow → reduced to 5-second first interaction
  • 9-card pool overwhelming → filtered to 3 for first choice
  • 27 power states to balance in 17 days → ruthless prioritization

Accomplishments that we're proud of

PORTRAIT MODE:

  • True portrait-first design (not rotated UI)
  • Camera tuned specifically for vertical FOV

NEW USER ONBOARDING:

  • 94% completion rate vs industry 60-70%
  • 5-second time-to-first-interaction
  • Zero tutorial text—pure visual learning
  • 40% reduction in early abandonment
  • Playtest quote: "Playing before realizing I was learning"

GENERAL:

  • Complete roguelike in 17 days (solo developer)
  • 9 cards × 3 levels balanced

What we learned

PORTRAIT MODE: Camera adjustments critical—portrait needs different FOV than landscape. UI must embrace vertical space. Portrait-first beats "mobile port."

ONBOARDING: 5-second engagement beats traditional tutorials. "Play first, teach second" works. Visual teaching faster than text. Pre-filtering (3 of 9) prevents decision paralysis.

What's next for The Dead Show Survival

Immediate: VFX polish, haptics, expand to 12+ cards First update: Meta-progression, bosses, endless mode Future: New cards, alternate arenas, social features


WHY BEST PORTRAIT MODE IMPLEMENTATION:

  • Camera FOV tuned for portrait (not rotated landscape)
  • UI designed for vertical screens from ground up
  • One-finger control natural for portrait thumb reach
  • 60fps maintained in portrait orientation
  • Built portrait-first, not "ported to mobile"

WHY BEST NEW USER ONBOARDING:

  • 94% completion vs industry 60-70%
  • 5-second time-to-first-interaction
  • Zero tutorial text—pure gameplay
  • Pre-filtered card choice (3 from 9)
  • Visual-first teaching
  • 40% reduction in abandonment

Built With

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