Talk to most people today and one of the iconic games they'll mention from their youth is that of snake. Our group is no different, having grown up in the time period when most cell phones came pre-installed with the game, we all had fond memories of the increasingly hectic game play it offered. 

It should come as no surprise then that we should attempt to bring the game into the modern era. In doing so we took advantage of consumer virtual reality and reinvented the classic, incorporating the use of the Oculus Rift headset and upgrading into the third dimension.

The target audience for this product are video games interested in the budding field of virtual reality, and have a respect for classic games with a desire to see them re-envisioned in the virtual reality future.
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