Task
Completing the GHW Games challenge - Snake Game, and Hack With PyGame
What it does
A user can play Snake Game on a pc.
Python Dependencies
- PyGame
How we built it
Initialize PyGame and set up the game window
import pygame
pygame.init()
width, height = 640, 480
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Snake Game")
Define colors for the background, snake, and food. Also set attributes for the snake's size and speed, and initial score as 0.
WHITE = (255, 255, 255)
BG = (32, 32, 32)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
block_size = 20
snake_speed = 7
score = 0
Create a functon to draw the snake using green circles
def draw_snake(snake_list):
for block in snake_list:
pygame.draw.circle(screen, GREEN, (block[0], block[1]), block_size // 2)
Create a function to display any message on screen.
def message(msg, color):
screen_text = font.render(msg, True, color)
screen.blit(screen_text, [width / 6, height / 3])
Create a function to display the score on top-left corner of the screen.
def show_score(score):
score_text = font.render("Score: " + str(score), True, WHITE)
screen.blit(score_text, [10, 10])
Create a main function to loop the game. Define certain variables as whether game can be closed, game is over, initial position of snake as x and y, initial movement of snake as x_change and y_change, and the initial body and length of snake. Also reference the global score variable.
def gameLoop():
global score
game_over = False
game_close = False
x = width / 2
y = height / 2
x_change = 0
y_change = 0
snake_list = []
snake_length = 1
Define the initial the food position
food_x = round(random.randrange(0, width - block_size * 2) / block_size) * block_size
food_y = round(random.randrange(0, height - block_size * 2) / block_size) * block_size
Create a loop to run the game until game over.
while not game_over:
If game can be closed, display a message whether player wants to quit or restart. If player quits then mark game over as true which will exit the window, else call gameLoop() to restart.
while game_close == True:
screen.fill(BG)
show_score(score)
message("Game Over! Press Q-Quit or R-Restart", RED)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_r:
score = 0
gameLoop()
Define player controls as arrow keys. Also define quitting the game when clicked on the X on window.
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -block_size
y_change = 0
elif event.key == pygame.K_RIGHT:
x_change = block_size
y_change = 0
elif event.key == pygame.K_UP:
y_change = -block_size
x_change = 0
elif event.key == pygame.K_DOWN:
y_change = block_size
x_change = 0
If snake touches the boundaries or itself then send to game over screen.
if x >= width or x < 0 or y >= height or y < 0:
game_close = True
for segment in snake_list[:-1]:
if segment == snake_head:
game_close = True
Give a color to the background.
screen.fill((32, 32, 32))
Draw food on screen as a red circle.
pygame.draw.circle(screen, RED, (food_x, food_y), block_size // 2)
Update snake movement, and body
x += x_change
y += y_change
snake_head = []
snake_head.append(x)
snake_head.append(y)
snake_list.append(snake_head)
if len(snake_list) > snake_length:
del snake_list[0]
Draw the new snake body, and display score on screen.
draw_snake(snake_list)
show_score(score)
pygame.display.update()
Check if food is eaten and place new food
if x == food_x and y == food_y:
food_x = round(random.randrange(0, width - block_size * 2) / block_size) * block_size
food_y = round(random.randrange(0, height - block_size * 2) / block_size) * block_size
snake_length += 1
score += 1
If food is about to spawn on or under snake's body, create new position for food.
while (food_x, food_y) in snake_list:
food_x = round(random.randrange(0, width - block_size * 2) / block_size) * block_size
food_y = round(random.randrange(0, height - block_size * 2) / block_size) * block_size
Update the display
pygame.display.update()
Manage snake speed
pygame.time.Clock().tick(snake_speed)
Quit if out of the while loop
pygame.quit()
quit()
Call the gameLoop()
gameLoop()
Full Code:
import pygame
import random
pygame.init()
width, height = 640, 480
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Snake Game")
WHITE = (255, 255, 255)
BG = (32, 32, 32)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
block_size = 20
snake_speed = 7
score = 0
font_name = pygame.font.match_font('Arial')
font = pygame.font.Font(font_name, 30)
def draw_snake(snake_list):
for block in snake_list:
pygame.draw.circle(screen, GREEN, (block[0], block[1]), block_size // 2)
def message(msg, color):
screen_text = font.render(msg, True, color)
screen.blit(screen_text, [width / 6, height / 3])
def show_score(score):
score_text = font.render("Score: " + str(score), True, WHITE)
screen.blit(score_text, [10, 10])
def gameLoop():
global score
game_over = False
game_close = False
x = width / 2
y = height / 2
x_change = 0
y_change = 0
snake_list = []
snake_length = 1
food_x = round(random.randrange(0, width - block_size * 2) / block_size) * block_size
food_y = round(random.randrange(0, height - block_size * 2) / block_size) * block_size
while not game_over:
while game_close == True:
screen.fill(BG)
show_score(score)
message("You lost! Press Q-Quit or R-Restart", RED)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_r:
score = 0
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -block_size
y_change = 0
elif event.key == pygame.K_RIGHT:
x_change = block_size
y_change = 0
elif event.key == pygame.K_UP:
y_change = -block_size
x_change = 0
elif event.key == pygame.K_DOWN:
y_change = block_size
x_change = 0
if x >= width or x < 0 or y >= height or y < 0:
game_close = True
x += x_change
y += y_change
screen.fill(BG)
pygame.draw.circle(screen, RED, (food_x, food_y), block_size // 2)
snake_head = []
snake_head.append(x)
snake_head.append(y)
snake_list.append(snake_head)
if len(snake_list) > snake_length:
del snake_list[0]
for segment in snake_list[:-1]:
if segment == snake_head:
game_close = True
draw_snake(snake_list)
show_score(score)
pygame.display.update()
if x == food_x and y == food_y:
food_x = round(random.randrange(0, width - block_size * 2) / block_size) * block_size
food_y = round(random.randrange(0, height - block_size * 2) / block_size) * block_size
snake_length += 1
score += 1
while (food_x, food_y) in snake_list:
food_x = round(random.randrange(0, width - block_size * 2) / block_size) * block_size
food_y = round(random.randrange(0, height - block_size * 2) / block_size) * block_size
pygame.display.update()
pygame.time.Clock().tick(snake_speed)
pygame.quit()
quit()
gameLoop()
What we learned
Building a game using pygame.
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