Inspiration
We wanted something that ties our childhood memories to a simple yet effective game for our first hackathon.
What it does
The game creates a board on which a figurative snake is represented. Arrow keys are used to guide the snake towards the apple. Each apple consumed increases the length of the snake by one unit.
How we built it
We built it with the guidance of internet resources and individual contributions. Debugging was made simpler by using the internet and trying to solve it.
Challenges we ran into
We were faced with a time limit to code the game and also to correctly use classes and objects. We ran into countless loop errors and logical errors.
Accomplishments that we're proud of
We were able to create the game and debug it against a time limit. We were also able to effectively use concepts of classes and objects.
What we learned
A further understanding classes and objects. We were also able to understand pygame to a much greater extent.
What's next for Snake and Apple
create database management for player's profile so that we can make it more complex
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