Inspiration

  • We were inspired by a "build a game" project that we had in 10th grade, where we had to use a stripped-down version of pygame to code a small game in around three months.
  • Since we had a lot of fun making games, we wanted to see what others could do with a more complex package, and try making a simpler tutorial to test our game design skills.

What it does

  • This is a quick tutorial for a game made by the Alchemy Hacks team. It introduces the player to very basic concepts and some quick tips.

How we built it

  • We used pre-built commands made by the Alchemy Hacks team for the hackathon.

Challenges we ran into

  • It was hard to center long sections of text, since the command is somewhat finicky.
  • We had a hard time making sure everyone was on task, since a lot of outside work came up for a lot of us.

Accomplishments that we're proud of

  • Designing some fun animations that we sadly were not able to use in the tutorial (and also got deleted accidently at one point).

What we learned

  • It's probably a good idea to coordinate between members more.

What's next for Snail Adventure: A tutorial

  • Dying over and over again, painfully, while we go thorough the rest of the game.

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