At first, we did not really know where to start. Our first idea, proposed by Pietro and subsequently developed by the team, regarded job losses and unemployment benefits that governments now have to face because of the crisis. We thought about a way for governments to turn unemployment benefits in wages to give people for their help in public works such as bridges, cleanings etc. However, we soon found that we did not have enough knowledge to properly develop such a solution for public authorities and local communities, and that such a solution would require a lot of legal counselling as well as collaborations with many local actors. In a few words, it looked too complicated and cost-bearing. We had also thought about airlines problems as something to fall back on, but we never really developed that idea. It is because of this uncertainty that Tanya, while talking with Aidan, thought about Smily, an app to help people with mental illnesses or lack of a support system chat with likeminded people and feel less isolated. Pietro later also proposed something related to the hardships of the touristic sector, and the fact that tourists may feel discouraged to fly because of the lack of knowledge about varying regulations and procedures that different countries have adopted to deal with COVID. He suggested to build some kind of interactive map, so the team created a survey for the touristic idea too, besides the one created for Smily. Eventually, analysing the data from the surveys, the team opted for Smily. After filling the team agreement, we used Miro to develop the Lean Canvas. We made two other lean canvases for the unemployment and the touristic ideas, which then we did not use. Most of the platforms we used were new to us, apart from Google apps. The market research was conducted through the two initial surveys mentioned, plus a secondary survey which aimed at finding the resources our target audience (young adults between 18 and 24 years old) would appreciate the most. The first user interface was developed through Marvel, while the final interface was actually realised through Figma. Aidan built the roadmap using Prezi, a platform she had already used in the past. While progressing with our work, we regularly edited our lean canvas and market research, thanks to desktop research and to the tips we were given in workshops and mentor hours, as well as the various panels. Our team didn't face any major challenges, just some uncertainty moments, especially in the middle of the week when we still were not sure about the idea we would implement. We have been in a bit of a hurry in the final day, as we were constantly editing the script for the pitch video. The week has been challenging, some times stressing, but never boring! We feel we learnt a lot about team working and problem-solving, as well as dealing with stress and give voice to our creativity. Tools such as storytelling tips (you know how, what we give you, so that) UI workshops were particularly appreciated. Most of all, however, it is our mindset that nowis different! Someone was going to sleep when the others were having breakfast and or lunch! Crazy! International team working was exciting, and will continue to inspire us!

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