Inspiration
Our inspirations were Black Mirror's Bandersnatch and the World Of Light Classic Mode in Smash Ultimate
What it does
We made an interactive, visual-novel in which every choice you make will affect the path you take.
How we built it
We started by brainstorming potential endings. We used Unity and developed the storyline using a flowchart.
Challenges we ran into
Since we're a beginner group, we had to learn how to use Unity on the spot. We experienced merging conflicts that we couldn't resolve, so we ended up working on one computer.
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