Inspiration
Super Smash Bros. and Brawlhalla
What it does
It's a party game.
How we built it
We used Godot, a free and open source game engine.
Challenges we ran into
Collaborative game dev is a challenging thing. It's difficult to use version control and merge versions with a game engine. Thankfully, Godot saves your project in a human readable format, which makes merging changes simpler than with some other engines.
Accomplishments that we're proud of
Our fantastic art provided by our own, Blake!
What we learned
This was our first time using Godot, and we are glad to have done so. Godot is an awesome tool.
What's next for Smash M.D.: Flatline
We plan to continue working
Built With
- godot
- piskel
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