Inspiration

Super Smash Bros. and Brawlhalla

What it does

It's a party game.

How we built it

We used Godot, a free and open source game engine.

Challenges we ran into

Collaborative game dev is a challenging thing. It's difficult to use version control and merge versions with a game engine. Thankfully, Godot saves your project in a human readable format, which makes merging changes simpler than with some other engines.

Accomplishments that we're proud of

Our fantastic art provided by our own, Blake!

What we learned

This was our first time using Godot, and we are glad to have done so. Godot is an awesome tool.

What's next for Smash M.D.: Flatline

We plan to continue working

Built With

  • godot
  • piskel
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