Inspiration

Our game is a 2d, pixel art, platformer inspired by the game "Getting Over It".

What it does

It's a legendary, platform based game.

How we built it

Built in Godot using GDScript. Pixsquare on iPhone was used for the games art design. Our artist drew and animated everything on his phone, with one finger.

Challenges we ran into

Sword physics were tricky at the start, but with unwavering resolve, we worked through it.

Accomplishments that we're proud of

Every aspect of the game is something to be proud of, especially since this is our first game game together.

What we learned

We learned how to make levels, program better with GDScript, teamwork, etc.

What's next for Small Sword Big Dragon

Possible castle expansions as in more levels, as well as more dragon fights.

Built With

  • godot
  • pixsquare
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Submission history