Inspiration
Our game is a 2d, pixel art, platformer inspired by the game "Getting Over It".
What it does
It's a legendary, platform based game.
How we built it
Built in Godot using GDScript. Pixsquare on iPhone was used for the games art design. Our artist drew and animated everything on his phone, with one finger.
Challenges we ran into
Sword physics were tricky at the start, but with unwavering resolve, we worked through it.
Accomplishments that we're proud of
Every aspect of the game is something to be proud of, especially since this is our first game game together.
What we learned
We learned how to make levels, program better with GDScript, teamwork, etc.
What's next for Small Sword Big Dragon
Possible castle expansions as in more levels, as well as more dragon fights.
Built With
- godot
- pixsquare