Inspiration
- roguelike videogames
- sandbox games
- procedural generation
How we built it
- p5.js
- started with basic mechanics, added detail on from there
- object-oriented programming
Challenges we ran into
- got stuck with mysterious errors
- images led to breaking the final prototype and overwriting the perfect version
- had to downgrade to an earlier prototype
Accomplishments that we're proud of
- technical achievements with p5.js in the background, even if they aren't obvious
What we learned
- order of operations!!! be careful with how you save your data!
What's next for Sludge Overpass
- bug fixing & compiling different versions more cleanly
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