Inspiration

  • roguelike videogames
  • sandbox games
  • procedural generation

How we built it

  • p5.js
  • started with basic mechanics, added detail on from there
  • object-oriented programming

Challenges we ran into

  • got stuck with mysterious errors
  • images led to breaking the final prototype and overwriting the perfect version
  • had to downgrade to an earlier prototype

Accomplishments that we're proud of

  • technical achievements with p5.js in the background, even if they aren't obvious

What we learned

  • order of operations!!! be careful with how you save your data!

What's next for Sludge Overpass

  • bug fixing & compiling different versions more cleanly

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