Inspiration

I was inspired by the learning aspect of video games. I've played a lot of video games during my life, and in each of the new video games I've played, I've noticed a consistent feature: a tutorial, or at the very least, a how-to-play and an ease into any difficulty you may encounter while keeping it fun. For many kids, the problem with school is that it's hard and boring. Would video games not be the perfect counter to that?

What it does

It is a game that is intended to cover all of high school chemistry. Through its game format, and while avoiding test-like problems like text-based multiple-choice questions, it engages people of all kinds into continuing playing the game and learning more. Currently, solubility and reactivity of group 1 alkali metals are briefly introduced.

How we built it

The Godot game engine.

Challenges I ran into

Not only am I a solo developer, I'm a perfectionist, so I really want to make the GUI look nice. After wasting a lot of time, I had to give up on minute details to get the demo properly up and running. I wanted to add a level involving the periodic table, but I decided it would "kill the vibe" of the game in a demo, since it only has 3 levels at the moment.

Accomplishments that I'm proud of

The game has really nice art, at least by my standards. I worked on all of it myself while balancing the task of making this game, both front-end and back-end.

What I learned

I learned how to utilize area nodes in Godot to a great extent, and how to bring liveliness to a game. I also practiced making a confetti cannon.

What's next for Slime Science

Extension to all of High School Chemistry

Built With

  • chatgpt
  • gdscript
  • godot
  • online-assets
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