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GIF
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Interact with objects in your room by clicking
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Move items between your storage and inventory
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Head out to town to trade goods or to go to the forest paths
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Use or discard items in your inventory
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Multiple profiles on one system
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View or delete your profile, or resume playing
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Ironically I never got to developing the part where you fight slimes lol
Inspiration
I started off making a CLI text based game in Java and things kinda snowballed from there lol.
What it does
Its a role playing game with a combat system, inventory management, and navigation. Unfortunately it is currently not completed, though most of the sprite art and planning is done, implementation just took longer than expected :')
How I built it
Using Java, JavaFx, Java Swing and Java awt libraries as well as JDBC and an SQLite database to store save progress.
Challenges I ran into
- This is my first time working with Swing, AWT and JDBC, so there was the time crunch of trying to find a way to connect the different components of the game together into one cohesive application
- My initial idea was a lot more complex and working solo meant I didn't have the time to finish up the rest of the project.
Accomplishments that I'm proud of
- Most of the gameplay and storyline was designed solo in a short period of time, which I am quite happy with.
- Finally taking a step towards making proper games
What I learned
- I need to be patient and be through in looking for answers when coding, especially when working on my own.
- I need to be more through in looking through my system requirements and more firm in my game design decisions before I move on to database design, which was quite time consuming as I was constantly trying to modify it in the early phase.
What's next for Slime Fighter
- Finishing the rest of the components I had planned
- More storyline elements
- I can tweak and add in features I cut due to the time constraint
- Graphics upgrade, redesign some of the sprites
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