Inspiration

My previous project in Crimson Hackathon 2019 which is Flappy Penguin was one of very hard game. In this time, I want to developing easy game that anyone can enjoy it.

What it does

Main character should attack or avoid enemy cats and ghosts, and reach the goal or collect enough score.

How I built it

By Unity engine with C# language, make singleton, collusion, physical elements.

Challenges I ran into

For the running game, I want to move background and objects instead main character for almost unlimited loop (if user reach the enough score or certain loop, then game will finish).

Accomplishments that I'm proud of

Using singleton, avoid many of duplicate code problems, and working on it with low complexity.

What I learned

Developed codes for create a clone of an object using a list and it will destroy itself automatically after they achieved its purpose. Using small limited map, can do character's movement as much as user want.

What's next for Slash Runner

I will not be a game, but I want to develop useful program for people include me such as a program that can improve student academic performance and worker productivity.

Built With

Share this project:

Updates