Inspiration
- AR.
- Medieval times
- Geodata
What it does
- Lets the player take control of an army in his/her geographical area or play historical battles.
How we built it
- Prototype with Unreal enging with geodata from Kartverket.no (DTM 10)
Challenges we ran into
- Real-time accessing of heightmap and generating it in the game engine.
Accomplishments that we're proud of
- Got a working and good looking prototype in 24 hours.
What we learned
- How to process geodata and work with it in Unreal engine.
What's next for Slagmark
- Norway -> Norden -> Europe -> World -> Universe.
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