Inspiration

  • AR.
  • Medieval times
  • Geodata

What it does

  • Lets the player take control of an army in his/her geographical area or play historical battles.

How we built it

  • Prototype with Unreal enging with geodata from Kartverket.no (DTM 10)

Challenges we ran into

  • Real-time accessing of heightmap and generating it in the game engine.

Accomplishments that we're proud of

  • Got a working and good looking prototype in 24 hours.

What we learned

  • How to process geodata and work with it in Unreal engine.

What's next for Slagmark

  • Norway -> Norden -> Europe -> World -> Universe.

Built With

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