Inspiration - from the top gun movie and star wars

What it does - a 2d dogfighterjet game that evades and kill enemies

How I built it - pygames and pyinstaller

Challenges we ran into - sprite sheet and photoshop editing was nightmare

Accomplishments that we're proud of - homing missile logic, radar capability and bullet time effect

What we learned - pygames

What's next for Skywars - haven't that far yet maybe in future

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