Inspiration

I was inspired by two games:

  • Oxygen Not Included, where schedules and morale directly impact productivity
  • Arknights, where operators with different skills and stamina dynamically affect base efficiency

Both games make complex systems intuitive through visual simulation. I wanted to bring that idea into a team management context, which creating a board where availability, morale, assignment rules, and progress are visible and explainable in real time.


What It Does

SKYVIEW allows a project lead to:

  1. See all projects and their priorities (P1 / P2 / P3)
  2. View task groups with remaining workload and estimated completion time (ETA)
  3. Monitor each staff member’s morale and skill profile
  4. Assign and reassign staff dynamically

The system enforces realistic constraints:

  • An operator can only belong to one project at a time
  • Within that project, they may join up to two task groups
  • Morale decreases while working and recovers while resting
  • ETA recalculates dynamically based on the number of operators currently able to work

How We Built It


Challenges We Ran Into


What's Next for SKYVIEW

Future improvements could include:

  • Automatic staffing recommendations based on skill optimization
  • Predictive workload balancing
  • Integration with real-world task management tools

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