posted an update

⚙️ Known Issues & Workarounds

We started a very ambitious project, and unfortunately, we ran out of time to fully polish it.
Some core features were fixed at the very last moment, but a few annoying bugs remain (don’t worry - they won’t break the gameplay):

  • The radar doesn’t work during the first shift.
    But if you complete the first shift (around 6 minutes), it will activate.
    It’s worth it - trust us.

  • After the first shift, you might see previously destroyed turrets appear to be on fire.
    This is just a visual glitch - it doesn't affect turret performance.

  • To try our pride - the BIG turret with focused interaction - you’ll notice it’s positioned very high up, which makes reaching it a bit inconvenient.
    It only activates when drones are nearby.
    The only drone wave it can shoot appears around 1 minute before the end of the shift (not guaranteed).

  • You can repair a turret using just 2 repair kit barrels.
    Fast and efficient repairs are key to survival.

  • Repairing, reloading turrets, and using the BIG turret currently don’t work in VR.
    Invite friends playing on Web or Mobile to help with turret maintenance.
    VR players can still fully engage in combat using handheld weapons.

  • Minor bugs are still around, but nothing that should ruin your fun.


We’re already working on fixes and improvements, and plan to showcase them by the end of the competition.
Stay tuned!

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