Through this project, we aimed to teach a computer to play skribbl.io. If you aren't familiar with this online game, it is very similar to playing Pictionary. Each player takes turns drawing a picture of a word, and the rest of the group competes to guess it first.

With our code, our computer is able to read the given word using computer vision, search it up on Bing, find an appropriate image, use the K-Means algorithm to reduce the image to a few colors, and then draw the object based off of this simplified image on the skribble.io website.

Much of our programming challenges came from learning how to make the computer "draw" by dragging the cursor across the screen in the shape of the object, as well as debugging the K-Means algorithm. While we faced such challenges, we were able to overcome them through teamwork and constant brainstorming!

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