🎉 Tipsy Turvy – The Ultimate AI Party Game
Built solo by me with Bolt.new at A57WEBDESIGN.

Tipsy Turvy is a fast-paced, chaos-fueled AI-powered party game full of trivia, dares, and ridiculous challenges. Whether you're hosting a cozy family game night or a wild hangout with friends, Tipsy Turvy keeps the energy high, the laughs flowing, and the surprises constant.
It’s designed for all ages and works instantly — no logins, no downloads, no stress.
🌟 Inspiration
Games like Jackbox, Drawful, and classic Truth or Dare always brought people together — but I wanted something simpler, snappier, and pass-the-phone easy. Something nostalgic and cozy but with a modern AI twist.
Tipsy Turvy was born out of that vision — built solo by me using Bolt, under my company A57WEBDESIGN.
⚙️ Features
- 🤝 Turn-based party chaos — take turns, pass the device, and laugh hard
- 👨👩👧👦 Family-friendly — fun for all ages
- 📱 Local multiplayer — just tap and play on any phone
- 🧠 1000+ handcrafted challenges — trivia, dares, truth, overkill, and more
- 🚫 No downloads, no logins — runs in-browser instantly
- 🧮 Light scoring — just enough to keep it competitive
🛠️ Tech Stack & Build
- Built with Bolt.new
- Database powered by Supabase
- Voice lines by ElevenLabs
- Background music by Suno.ai
- Mobile-first interface and UX
- Solo developed and produced under A57WEBDESIGN
🧩 Challenges I Faced
This game tried hard not to get made.
At one point, the whole app corrupted itself — Bolt literally moved my game logic into the wrong file. Revert failed. Edits wouldn’t save. Credits evaporated. I burned through 70 million credits trying to fix it.
I tried saving the project by cloning an older version. That helped a little, but the audio broke, the visuals lost charm, and none of my challenges were loading right.
Eventually, I was ready to submit an old version that didn’t even use Supabase. It was buggy, but it worked. Then — out of nowhere — a newer forked version just started functioning. Buttons worked. Music came back. Supabase loaded.
I locked it in immediately. Didn’t touch the backend again. Magic.
📚 Lessons Learned
- Supabase was intimidating, then became easy
- Bolt is powerful but unpredictable — back up constantly
- ElevenLabs is super smooth, but super expensive — which is why I’ll need in-app purchases soon
- You don’t need a team to make something memorable
- Rebuilding from scratch is sometimes the fastest way to move forward
- Bolt might be fun for full website projects too
🏆 Highlights
- ✅ Fully launched, tested, and deployed solo
- 🧠 Balanced gameplay across all types: trivia, dare, truth, overkill, shotcall
- 🌀 Created a uniquely weird and fun vibe that feels familiar but fresh
- 💚 Expanded my creative portfolio and brand under A57WEBDESIGN
🔮 Roadmap
- 🎤 Voice-activated rounds
- 🧾 Post-game recap screens
- 🎨 Custom challenge editor
- 🗓️ Seasonal & themed decks
- 💰 In-app purchases to cover voice API and add new features
- 📱 Mobile app for Android (launching soon), then iOS
- 🧠 AI-generated decks on demand
- 📡 Live leaderboard + account-based progression
- 🧾 Add millions of challenges because I can do that with supabase
🧪 Try It Now
👉 TipsyTurvyGame.com
✅ No install. No login. Just open and play.
Created with 💚 by Brandon Lee Wyatt
Built under A57WEBDESIGN
🏆 Credits
- Game engine: Bolt.new
- Voice: ElevenLabs
- Music: Suno.ai
- Database: Supabase
- Website: a57webdesign.com
Built With
- ai
- app
- bolt
- elevenlabs
- love
- supabase


