🎉 Tipsy Turvy – The Ultimate AI Party Game

Built solo by me with Bolt.new at A57WEBDESIGN.

Tipsy Turvy Game Thumbnail

Tipsy Turvy is a fast-paced, chaos-fueled AI-powered party game full of trivia, dares, and ridiculous challenges. Whether you're hosting a cozy family game night or a wild hangout with friends, Tipsy Turvy keeps the energy high, the laughs flowing, and the surprises constant.

It’s designed for all ages and works instantly — no logins, no downloads, no stress.


🌟 Inspiration

Games like Jackbox, Drawful, and classic Truth or Dare always brought people together — but I wanted something simpler, snappier, and pass-the-phone easy. Something nostalgic and cozy but with a modern AI twist.

Tipsy Turvy was born out of that vision — built solo by me using Bolt, under my company A57WEBDESIGN.


⚙️ Features

  • 🤝 Turn-based party chaos — take turns, pass the device, and laugh hard
  • 👨‍👩‍👧‍👦 Family-friendly — fun for all ages
  • 📱 Local multiplayer — just tap and play on any phone
  • 🧠 1000+ handcrafted challenges — trivia, dares, truth, overkill, and more
  • 🚫 No downloads, no logins — runs in-browser instantly
  • 🧮 Light scoring — just enough to keep it competitive

🛠️ Tech Stack & Build

  • Built with Bolt.new
  • Database powered by Supabase
  • Voice lines by ElevenLabs
  • Background music by Suno.ai
  • Mobile-first interface and UX
  • Solo developed and produced under A57WEBDESIGN

🧩 Challenges I Faced

This game tried hard not to get made.

At one point, the whole app corrupted itself — Bolt literally moved my game logic into the wrong file. Revert failed. Edits wouldn’t save. Credits evaporated. I burned through 70 million credits trying to fix it.

I tried saving the project by cloning an older version. That helped a little, but the audio broke, the visuals lost charm, and none of my challenges were loading right.

Eventually, I was ready to submit an old version that didn’t even use Supabase. It was buggy, but it worked. Then — out of nowhere — a newer forked version just started functioning. Buttons worked. Music came back. Supabase loaded.

I locked it in immediately. Didn’t touch the backend again. Magic.


📚 Lessons Learned

  • Supabase was intimidating, then became easy
  • Bolt is powerful but unpredictable — back up constantly
  • ElevenLabs is super smooth, but super expensive — which is why I’ll need in-app purchases soon
  • You don’t need a team to make something memorable
  • Rebuilding from scratch is sometimes the fastest way to move forward
  • Bolt might be fun for full website projects too

🏆 Highlights

  • ✅ Fully launched, tested, and deployed solo
  • 🧠 Balanced gameplay across all types: trivia, dare, truth, overkill, shotcall
  • 🌀 Created a uniquely weird and fun vibe that feels familiar but fresh
  • 💚 Expanded my creative portfolio and brand under A57WEBDESIGN

🔮 Roadmap

  • 🎤 Voice-activated rounds
  • 🧾 Post-game recap screens
  • 🎨 Custom challenge editor
  • 🗓️ Seasonal & themed decks
  • 💰 In-app purchases to cover voice API and add new features
  • 📱 Mobile app for Android (launching soon), then iOS
  • 🧠 AI-generated decks on demand
  • 📡 Live leaderboard + account-based progression
  • 🧾 Add millions of challenges because I can do that with supabase

🧪 Try It Now

👉 TipsyTurvyGame.com
✅ No install. No login. Just open and play.


Created with 💚 by Brandon Lee Wyatt
Built under A57WEBDESIGN


🏆 Credits

Built With

  • ai
  • app
  • bolt
  • elevenlabs
  • love
  • supabase
Share this project:

Updates

Submission history