Inspiration

2D indie platformer games

What it does

The player must navigate to the end of the level to reach the next, while dealing with their limited number of actions (i.e. can jump 3 times, can grapple once) for the given level

How we built it

Godot 4.6 GDscript

Challenges we ran into

Learning Godot, this is our first project in the Godot game engine

Accomplishments that we're proud of

We think we have a good foundation to work on interesting platforming levels

What we learned

We learned about tilemaps, collision handling, overall project structure good practices

What's next for Skele-ton of Regret

We intend to work much more on this project and publish to Itch.io or steam

Built With

  • gdscript
  • godot
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