Inspiration
2D indie platformer games
What it does
The player must navigate to the end of the level to reach the next, while dealing with their limited number of actions (i.e. can jump 3 times, can grapple once) for the given level
How we built it
Godot 4.6 GDscript
Challenges we ran into
Learning Godot, this is our first project in the Godot game engine
Accomplishments that we're proud of
We think we have a good foundation to work on interesting platforming levels
What we learned
We learned about tilemaps, collision handling, overall project structure good practices
What's next for Skele-ton of Regret
We intend to work much more on this project and publish to Itch.io or steam
Built With
- gdscript
- godot
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