Inspiration

Interest in the game's aesthetic, and an opportunity to use cutting edge technology usually outside our range of acquisition.

What it does

Virtual Reality 80s style skateboarding game.

How we built it

Built from the ground up using Unity, with development kits from Leap Motion and Oculus Rift, alongside gyroscopic user input through a custom made rigged skateboard. Also a live web accompaniment.

Challenges we ran into

Most of the team's unfamiliarity with Unity. No sleep.

Accomplishments that we're proud of

Creating a game that's fun, which not only entertains us, but incites excitement and interest in those around us.

What we learned

Wider unity skills. The complexities of peripheral interfaces. Problem solving can be undertaken during extreme tiredness.

What's next for Skater Wave

Sleep?

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