Interactive learning environment that utilizes VR and motion tracking
What it does
Oculus Rift DK2 paired with Leap Motion to allow user interaction with program. Voice commands to input variable values, and Wolfram Alpha solves it all.
How we built it
- Node.js and Express API, continuously integrated with Travis CI
- Unity 5 with Oculus DK2
- Firebase and Azure running the backend
- Amazon Echo + AWS Lambda driving the voice commands
Challenges we ran into
Unity/Leap Motion SDK also decided to die at the literal last possible second.
Accomplishments that we're proud of
Completing the project within the alotted time period which allowed for minor improvements to strengthen it's presence in the competition.
What we learned
Test early, test often. Leaps of faith end up missing quite often.
What's next for Siv
The future is unknown. Due to the immaturity of the related technologies, their ability to stick together is rather limited. APIs are fun though.