Who we are
We are Heuristic Edicts, a student team who came together through Jamchester's Slack board, our team consists of:
Michael Hetherington - Environment artist from The University of Gloucestershire
Michael Hindley - Character Artist from The Univerity of Bolton
Bradley Redfern - Programmer from Sheffield Hallam University
Sean Stevens - Programmer from Sheffield Hallam University
What it is
Take control of Syphos! A lone Droid stranded on an vast open planet. After discovering new life you must keep it hydrated before extraction arrives without wandering too far from your base.
you have 7 days to collect water and scrap and return to base before your battery drains each day Maintain your water level and keep an eye on your battery each day while using scrap resources to upgrade at night.
Inspiration
When we heard the theme our first thoughts were the Disney film Wall-E
we chose to take the concept of a cute robot managing scrap and saving an organic lifeform, and create a ambient game experience from it
How we built it
The project was created in Unity with assets made using Maya and 3dsMax
Challenges we ran into
-changed our choice of axis for game plane half way through development -Animation took a while to work in engine -game mechanics and gameplay could be iterated upon much further
Accomplishments that we're proud of
-Overall aesthetic has been well received -Animations and level of polish was well implemented -Communication and development iteration went smoothly
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