Having personally experienced situations in which someone needed medical assistance before the arrival of paramedics, we wanted to train others to be able to respond should the situation arise.

What it does

Teaches the user basic emergency response techniques.

How we built it

We used an Oculus Rift VR gaming device to project the user into the VR environment, and integrated a Motion Leap motion capture device to track the user's hands in real time, and allow the user to interact more fully with the environment, as the VR device provided did not come with remote availability. Our team then split into four development groups, with one designing the user interface and preparing the research and direction for the educational and practical sections of the simulation, one building a product website, another building a hardware device to better simulate the process of CPR and critique the user's form, and a fourth to perform software integrations and build a modular backend to support the gameplay experience. After these were completed, an interactive slideshow with voice over and subtitles was prepared to educate the user, then the same features were extended to the hands-on practice section to support accessibility.

Challenges we ran into

Rendering the VR environment using mixed software, getting the CPR training hardware to work, and using new hardware and software to account for deficiencies.

Accomplishments that we're proud of

Being able to render full hands in the VR environment without having dedicated hardware built for that purpose Being able to adapt and utilize a new software package so that we could utilize the new personalized hardware device Being able to integrate a hardware hack with a software hack to create a cohesive experience.

What we learned

What's next for Simulation Stable

Program more trainings

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