Inspiration
The newest in the series of Simon games
How I built it
Created an RTS using the OpenGG engine, made a design consisting of a master server and a terminal-like client, communicating with commands
Challenges I ran into
Synchronizing all values over the server and client
Accomplishments that I'm proud of
Fast efficient pathfinding, stable and fast netcode
What I learned
What's next for Simon Wars
More maps, better network stability
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