The newest in the series of Simon games

How I built it

Created an RTS using the OpenGG engine, made a design consisting of a master server and a terminal-like client, communicating with commands

Challenges I ran into

Synchronizing all values over the server and client

Accomplishments that I'm proud of

Fast efficient pathfinding, stable and fast netcode

What I learned

What's next for Simon Wars

More maps, better network stability

Built With

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