Inspiration

hangman

What it does

provides entertainment to all those who want to experience SillyKevin

How we built it

throughout the hackathon we taught ourselves unity an c# as we found that these would be the best tools to bring SillyKevin to life

Challenges we ran into

near the beginning we didn't have much knowledge on the language or the platform resulting in a slow start to the project

Accomplishments that we're proud of

we got two of the puzzles we wished to do completed

What we learned

we learnt unity and c#

What's next for SillyKevin

we aim to bring a better interface to the game and create more puzzles

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