Inspiration
hangman
What it does
provides entertainment to all those who want to experience SillyKevin
How we built it
throughout the hackathon we taught ourselves unity an c# as we found that these would be the best tools to bring SillyKevin to life
Challenges we ran into
near the beginning we didn't have much knowledge on the language or the platform resulting in a slow start to the project
Accomplishments that we're proud of
we got two of the puzzles we wished to do completed
What we learned
we learnt unity and c#
What's next for SillyKevin
we aim to bring a better interface to the game and create more puzzles
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