Inspiration

This build was inspired by our love for micro-architecture and the inner workings of the CPU. This game was made to introduce a new audience to the processes that occur under the hood of their computers.

What it does

Your name is Bit, a tiny process that booted just as a piece of malware - WORM - invaded through the network port. The motherboard is your map. RAM, the CPU, the GPU and the disk are each a level with its own look, music and enemies.

Once you clear a chip, you can pull out its bus, carry it across the board and plug it into another chip. That world then runs under the first chip's rule:

  • RAM into the CPU: firewalls flicker in and out of memory.
  • CPU into the GPU: everything is overclocked and your dash carries further.
  • GPU into the disk: gravity drops.
  • Cooling into anything: deadly corruption freezes into ice you can walk on.

Some paths only open under the right combination, so the hub is a puzzle in its own right.

How we built it

We started by laying the foundation of a platform, gradually building up feature by feature, map by map. Creating a map editor helped massively in scaling our project, and we used Claude to generate simple sprites and textures to fit the theme.

Challenges we ran into

The primary roadblock that we faced in the development of this game was making believably organic enemy AI. We implemented multiple layers of AI behaviour that allow the enemies to detect the player, chase, forget and idle; this made the game far more convincing than a simple chase could.

Accomplishments that we're proud of

We are proud to have been able to implement as many features as we did, and we believe we thoroughly infused the spirit of New Worlds into this project.

What we learned

Most importantly, we learned the critical skill of collaborating with AI agents. We learned to supervise where they may go wrong, and complete the tasks that they lack the ability to complete, while offloading onto them the onerous duties of the past.

What's next for Silicon Worlds

Next up, we plan to expand Silicon Worlds, fleshing out the story, delving into new concepts, and reaching far beyond the current scope.

Built With

  • gdscript
  • godot
Share this project:

Updates

Submission history