Inspiration

the movie A silent place and the game granny

What it does

A game that focuses on the user experience of sound

How we built it

using Godot

Challenges we ran into

Getting the 3d audio to work properly as well as optimization

Accomplishments that we're proud of

Completing a fulling functioning game with a full game loop

What we learned

How to work in a group and make everyone's ideas included and better our experience with godot

What's next for Silent Manor

Hopefully for us to add new levels or more user experiences

Built With

  • elevenlabs
  • flstudio
  • gdscript
  • godot
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