Inspiration
the movie A silent place and the game granny
What it does
A game that focuses on the user experience of sound
How we built it
using Godot
Challenges we ran into
Getting the 3d audio to work properly as well as optimization
Accomplishments that we're proud of
Completing a fulling functioning game with a full game loop
What we learned
How to work in a group and make everyone's ideas included and better our experience with godot
What's next for Silent Manor
Hopefully for us to add new levels or more user experiences
Built With
- elevenlabs
- flstudio
- gdscript
- godot
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