I run tabletop games and I'm building Sigil around the things I need at the table: characters, campaign material and rules that are easy to get back to.
The current work centres on the character builder and live sheets, with a shared TypeScript rules model for character choices and derived values. Campaigns, the compendium and homebrew are part of the wider project.
Sigil is in its foundation phase and private testing. A public release is planned around SRD content. The public site shows the current direction and has an alpha/beta interest list.
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