Inspiration
Too many hangouts die in the group chat. Even when people meet, the plan fizzles and everyone just… scrolls. SideQuest nudges you off the couch with fun, low-friction prompts that fit your vibe, your location, and your day—so “we should do something” actually turns into doing something.
What it does
SideQuest is a social-location game that drops three daily “quests” tailored to your interests and where you are. One quest is always a free, low-barrier option (e.g., “5-minute campus walk”). You can:
Match with nearby players to go on random sidequests (opt-in, consent-first). Sidequests inspired by common interests, or completely random!
See safe meet spots on a map, complete a quest, and post a quick proof (photo/text).
Earn points, climb a weekly leaderboard, and collect streaks/badges.
Get safety-aware recommendations (daylight hours, public spaces, no risky prompts) with built-in content moderation.
How I built it
- App: React Native (Expo) with a clean, swipeable quest UI and a map view.
- Auth: Auth0 for passwordless login and account linking.
- AI: Gemini (1.5-pro) generates personalized, context-aware quests; a safety pass filters anything edgy.
- Agent Logic: Agentuity orchestrates prompt pipelines, tracing, and retries.
- Backend (serverless): AWS API Gateway + Lambda for APIs.
- Data: DynamoDB
- Users (PK: userId) → name, username, email, interests, safety prefs, stats
- Photos (PK: picId, GSI: userId) → userId, s3Key, createdAt, questId
- Media: S3 for proof uploads; presigned URLs from the API.
- Scheduling: EventBridge/CloudWatch to drop quests at local morning time.
- Maps: Mapbox/OpenStreetMap for POIs and geofencing.
- Observability: Traces via OpenTelemetry (you’ll see quest generation spans in the console).
Challenges I ran into
- SOLO HACKATHON 😭
- Getting geofencing accurate without crushing battery life.
- Balancing spontaneity with safety (tone-checking quests, daylight rules, public-place bias).
- Reducing “cold start” moments when few users are nearby (solo/async quests as a fallback).
- Mobile quirks: iOS location permissions timing, expo config plugin rough edges, and the classic “Network request failed” on simulators.
- And in case I didn't mention, SOLO HACKATHON 😭
Accomplishments that I'm proud of
- End-to-end flow in a weekend: profile → quests → match → proof → leaderboard.
- A quest generator that respects interests and safety constraints.
- Clean, serverless infra with cheap scaling and simple deploys, all architected by myself.
- A UX that makes doing one tiny thing today feel rewarding (streaks actually stuck in tests).
What I learned
- Constraints make it fun: three choices beat an infinite feed.
- Safety-by-design (public spaces, daylight bias, moderation) builds trust and retention.
- People love cozy quests—low effort, immediate payoff.
- Presigned S3 uploads keep mobile snappy and secure; DynamoDB GSIs make feeds fast.
What’s next for SideQuest
- Campus pilot: clubs + RA events as featured quests.
- Richer social: squads, shared streaks, and “duo quests.”
- IRL partners: cafés/parks for themed quests and rewards.
- Offline & travel modes: locationless quests when you’re on the move.
- Main quest arc: multi-day chains that unlock badges and real perks.
Built With
- ai
- amazon-web-services
- fastapi
- gemini
- gen-ai
- javascript
- python
- react-native


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