We wanted to experiment with virtual reality applications and how to integrate them into Unity projects.
What it does
It is a randomly generated traversable maze with monsters also randomly spawned throughout it. There are a few tools available to the player in order to successfully complete the maze. These tools include icons that can be used on the walls of the maze as markers and a remote drone for exploring the area ahead of you. When using the drone, the VR camera switches to the vision of the drone which is used to seek out monster locations. Whenever a drone runs over a monster location it is marked with a red mist to signify that it is a dangerous area.
How we built it
We built it using Unity 5.2 and various files from the Oculus DK.
Challenges we ran into
Learning how to integrate the virtual reality kit with the Unity 5 engine. We had a lot of trouble attaching a first person camera using the Oculus to a pre-made 3D model, but we eventually were able to figure it out.
Accomplishments that I'm proud of
Despite having never touched Oculus, we were able to make a full working prototype of a game that is played different every time!
What we learned
Just because one is unfamiliar with a tool, doesn't mean he can't learn how to use it.
What's next for Shut-Up-and-Escape-With-Me
If enough people like it, we may consider refining the scripts and integrating a pathfinding AI to all the enemies to allow our game to have a more immersive horror experience.